Sunday, June 3, 2012

6/1/12 Tourney Report Tamiyo Control

My first MTG blog is going to be a tournament report. A little, very little, about me, I am the old man of Magic in my local area. I began playing just after Mirage came out. I have a disposition toward playing combo, but since there hasn't been good combo in standard for years, I usually pick up control. When I saw Tamiyo spoiled, I knew Tamiyo control was what I wanted to play. A friend of mine (IRONBLOOD) posted a R/U Tamiyo control on Mtgsalvation and here's the version of it I brought to FNM:

2 Desolate Lighthouse
3 Evolving Wilds
7 Mountain
8 Island
4 Sulfur Falls
1 Forest (Secret tech!)
2 Inferno Titan
3 Pillar of Flame
2 Slagstorm
3 Whipflare
1 Galvanic Blast
3 Desperate Ravings
1 Tibalt, the Fiend-Blooded
1 Ancient Grudge
1 Shock
1 Red Sun's Zenith
1 Incinerate
1 Ratchet Bomb
2 Tamiyo, the Moon Sage
2 Mana Leak
2 Frost Titan
1 Phyrexian Metamorph
2 Snapcaster Mage
1 Negate
3 Think Twice
2 Dungeon Geists
SB:
1Cavern of Souls
2 Ancient Grudge
1 Red Sun's Zenith
1 Phyrexian Metamorph
1 Wurmcoil Engine
1 Zealous Conscripts
1 Negate
1 Consecrated Sphinx
1 Dissipate
2 Surgical Extraction
1 Pillar of Flame
1 Ratchet Bomb
1 Combust

I know, it looks like a noob deck with no 4-ofs, but trust me, there's is so much draw power you don't notice. A word on Tibalt, he might be “the Prince of Cats” but I don't think the time is right for him yet. He was just awkward. I put him into to play once and he had almost no impact. That slot would have been better served by the third Dungeon Geists. On to the tournament report!

Round 1 vs. Logan playing Naya Pod

With a shout across the room of “it smells like nerd in here” by Eric Ehlenbach we were off!
Game one consisted of him getting a couple early swings with Strangleroot Geists that I eventually pillared into exile as I slowly ratcheted up a turn two bomb. He dropped a turn 3 and a turn 4 birthing pod (!) as I got the bomb up to 4. He podded away a Huntmaster to go get an acidic slime, but with the slime trigger on the stack, the bomb went off taking out both pods. Dungeon Geists showed up to lock down the slime, followed by a Frost Titan next to lock down his life total.

The second game he mulligans down to 5 and has a very slow start and by the time he gets anything going Geists and Titans lock it down. The score shows his life total go 20-17-15-12-10-1. Mana Screw really sucks, but as the great Magic Sage says, “That's Magic!”

Match 2-0, Rounds 1-0

Round 2 vs.Sarah playing Red/White Humans

There's an old adage,” you can give a horse a net deck, but you can't make her win with it.” This comes to mind as I reflect on the match. Sarah is coming off the first round bye and is unorganized, shuffling around backpacks, Pokemon cards, and Lord of the Rings cards as we get started. Game one I see an opening hand that contains a Lighthouse as my only land. I immediately mully down to six and see a hand with two lands a wilds and a mountain. I keep, but don't see another land until turn 5. By the that time, I'm being beat down by Hero of Bladehold and friends. Being the helpful guy I am, I remind her of the tokens that the Hero produces and of Battlecry both times she attacks. “That's Magic!”

Game two goes much better. I hit land drops and draw spells. I take some early damage from Lightning Mauler bonded to a Doomed Traveler. That ends with some early burn and turn 4 Geists. At turn 6, I drop Inferno Titan and he deals 18 damage over two turns to finish her off. At some point, I Mana Leaked a Hero of Bladehold, which I think prompted her to side out all but one for game three. I can't be sure, but that seems to be the case. Side note: Hero of Bladehold is one card that gives this deck fits if it's not locked down.

Game Three: the judge comes by and announces 25 minutes in the round and I shuffle and present, and watch as Sarah spends the next 10 (literally) minutes deciding which 8 cards to side out for the 8 going in. It was painful, but we finally got going. In the first four turns, she played two Gather the Townsfolk, which I cleared with Whipflare. She was momentarily stalled on 3 mana and I had a Mana Leak and another Whipflare in hand, so I decided to wait for the Hero drop to Mana Leak it. Sure enough the next turn she drew the fourth land and laid the Hero which got Leaked. She then said, “I knew I should have sided that one out too.” (Thus, leading me to believe that other Heroes had been sided out! I pretend to understand her logic and just nod knowingly.) Turn 6 and 7 Inferno Titans clean up the match.

Match 2-1, Rounds 2-0

Round 3 vs. Leon playing 4-color Deadeye Navagator deck
I know Leon from way back and I knew that I could expect just about anything from his deck. He builds strange decks that somehow work, sometimes. He didn't disappoint. I didn't see much of it game one. He played early birds (2) which got burned, so never ramped into. I saw a skinshifter, which hit me one for 4 before getting locked down by Geists. Inferno Titan joined the party turn 6 and finished him off.

Game two was long and drawn out. He hit lots of land and landed Deadeye Navagator and bonded it to the 2/5 spider that shoots flyers. I was unable to keep the pair locked down with my Frosties and Geists and eventually they picked me off.

Game three was equally drawn out. This time he was able to stick the Deadeye and paired it with a Tree of Redemption. He illustrated once how this pair could keep setting his life total to 13. However, the Long-Necked Moon Girl made her emblem on my side while two Frosty Titans kept his red mana sources on lock down. I was finally (well into twentieth or so turn of the match) able to tap his Tree and shoot him for 14 with one Galvanic Blast thanks to said emblem. The look on Leon's face said, “Not like this!” He showed me the Conscripts that he had drawn on turn 6, but had been unable to play because of the Frosty land lock down.

Match 2-1, Rounds 3-0

Round 4 vs. Dustin playing Wolf Run Ramp

Dustin is from Ashland and he is Sarah's boyfriend. I'm reminded of the old adage, but I am weary because he's been playing for a while. I am also on guard as his personality is somewhat volatile.

Game 1: In ramps into fast mana with back to back Sphere of the Suns, but I have the Ancient Grudge for both of them. Turn 5 sees a Sad Robot which gets him to 5 mana, but no land drop turn 6 and a negate for rampant growth keeps him off six mana. Runner-runner frost titans keep him from ever accessing six mana the entire game. With a spout of anger, he scoops up and we proceed to our boards.
My plan of attack for boarding vs. Wolf Run is -3 whipflare, -3 Pillar, + 1 Wurmcoil, +1 Metamorph, +1 Cavern of Souls, +1 Grudge, +1 Conscripts, +1 Negate. The Cavern of Souls is to up my land count to 26. I figure if they are ramping mana, I don't want to miss land drops. The internet told me that Wurmcoil might be good against Wolf Run, and it was! In my five games against Wolf Run, I saw it four and was never disappointed with it. I left in my Mana Leaks because I still felt that countering ramp was good, and it turned out to be a Bonfire of the Damned killer.

Game 2: Went better for Dustin. He was able to develop a board with an early Solemn and Primal Titan. Wurmcoil came out turn six and kept P.Titty on defense. A few turns later Geists and Frost Ttran assured that I was getting in more than I was taking, and instant speed removal picked off Inkmoth Nexi. On a crucial turn, Dustin Miracled Bonfire off the top and tapped to wipe my board, but as I mentioned above, BAM!, Mana Leak! At three life, he caught a Red Sun Zenith to the grill.

Match 2-0, Rounds 4-0

Round 5 vs. Eric Ehlenbach playing Wolf Run Ramp

Here's the puzzlement of the day: at 4-0 I'm the only undefeated, yet we go to round 5. The prior week the tournament abruptly ends at round 4 despite there being two 4 and ohs. I expect a very difficult match because Eric, the man of one thousand nicknames (Helen Kellerbach), is a competent player, so I expect the deck to be played correctly against me.

Game one: I have all of the answers for all of his questions and my big guys come out faster. I think he is about to stabilize, but a Red Sun Zenith for his life total seals it for me.

Game two is crazy; it is a marathon with many on-lookers. I sb in the same package. At one point, I was at 51 life, and I had a Metamoprh copying a Batterskull, which was later wequipped to a Wurmcoil engine. Eventually, he's able to wipe my board with a large Bonfire and seal the deal with Karn.

Game three: I re-side board, adding the last Ancient Grudge. I remember he is able to ramp very quickly with Solemns and a P. Titty. I'm finally able to lock down the ground with Frosties. So over the course of 4 turns he attempts to TKO me inkmoth infect-style, but I answer with shock, galvanic, incinerate, snapcaster flashback galvanic in those four turns on his Inkies. Top-decking the snappy on the fourth one or he had me dead to rights. He was a bit frustrated as the tide turned at that point. Burn and Inferno Titan spooge were the finishers.

Match 2-1, Rounds 5-0

1st place finish, probably the first one in 5 years (owning a game store was bad for my rating; glad that's over :P). Good times and fun deck. Thanks to Ironblood and Goblin With a Gun on mtgsalvation.com for the awesome backbone for the build. Thanks to Peirce for the sage Magic quotes.

Thought for the month: EDH/Commander is not a competitive format and it should never be played for prizes. Otherwise, you'll have three guys sitting there watching the fourth combo off on turn six with jank cards like Black Carriage and Lightning Mastery, thinking to themselves, “Gee, this was the best $10 I ever spent.”


3 comments:

  1. Awesome, nicely done. I'm definitely trying it out on Cockatrice and if I can pick up the 2nd Tamiyo I'll play it Friday.

    By the way, I don't miss having Dustin play in our tournaments. I have zero regrets about telling that guy not to come back to our store.

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  2. Update. I have played the deck in three tournament s now and I am 12-4 with it. Going 2-3 and 5-1 the following two weeks
    I am very happy with the deck. Some individual match results: 2-1 vs. R/w humans, 2-0 vs u/w delver, 2-0 vs. Wolf rum ramp, 2-0 vs naya pod, and 0-1 vs. Rug pod. The other two losses were to pure jank: a lkg deck that went 6-0 last week and a blue/green self-mill deck with ghoultrees and boneyard wurms, etc. The only changes I have made were replacing tibalt with phantasmal image.

    ReplyDelete
  3. Update. I have played the deck in three tournament s now and I am 12-4 with it. Going 2-3 and 5-1 the following two weeks
    I am very happy with the deck. Some individual match results: 2-1 vs. R/w humans, 2-0 vs u/w delver, 2-0 vs. Wolf rum ramp, 2-0 vs naya pod, and 0-1 vs. Rug pod. The other two losses were to pure jank: a lkg deck that went 6-0 last week and a blue/green self-mill deck with ghoultrees and boneyard wurms, etc. The only changes I have made were replacing tibalt with phantasmal image.

    ReplyDelete